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Peter Kerkvliet
Peter Kerkvliet
3D Character Animator
Minneapolis, United States

Summary

I am a 3D character Animator with 2 years of experience in the VFX/animation industry. I have worked with companies such as Activision, Pixomondo, Framestore and MPC.

Skills

3D AnimationMotion CaptureCharacter AnimationVideo Editinglayoutmayablenderunreal engine

Software proficiency

Maya
Maya
Arnold
Arnold
Unreal Engine
Unreal Engine
Blender
Blender
Premiere
Premiere
After Effects
After Effects
Photoshop
Photoshop
Shotgun
Shotgun
DaVinci Resolve
DaVinci Resolve
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Affinity Photo
Affinity Photo

Productions

    • Movie
      Transformers Rise of the Beasts
    • Year
      2023
    • Role
      Animator
    • Company
      MPC
    • Movie
      Bardo
    • Year
      2022
    • Role
      Animator
    • Company
      MPC
    • Movie
      NOPE
    • Year
      2022
    • Role
      Animator
    • Company
      MPC
    • Commercial / Advertisement
      Meta 'Old Friends' Superbowl 2022 Commercial
    • Year
      2022
    • Role
      Animator
    • Company
      Framestore
    • Movie
      Dayshift
    • Year
      2022
    • Role
      Animator
    • Company
      Pixomondo
    • TV Production
      Lost in Space S3 Ep 5 and 8
    • Year
      2021
    • Role
      Animator
    • Company
      Pixomondo

Experience

  • Animator at Moving Picture Company
    Montreal, Canada
    March 2022 - March 2023

    I worked on Nope, Bardo, Kraven the Hunter, transformers & Snow White.

  • Animator at Framestore
    Los Angeles, United States of America
    January 2022 - February 2022

    Worked on Facebook Meta 'Old Friends' Superbowl ad 2022 commercial

  • Animator at Pixomondo
    Los Angeles, United States of America
    July 2021 - December 2021

    Animator on Lost in Space Season 3 & Dayshift

  • Cinematic animation intern at Activision (Vicarious Visions)
    Albany, United States of America
    June 2020 - August 2020

    Cinematic animation intern for VV. Had the opportunity to craft cinematics that could be in a game and learned from my peers and mentors.