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Wake Falling

This was a quick test and forcing myself to animate more from the viewport and clean up in the graph editor later. I typically spend 80 percent of my time move the character through the graph editor and channel box. But I wanted to try animating more from the timeline and using the manipulators. I found myself getting a splined out blocking pass much quicker, which just left cleaning up some curves and polish in the graph editor. This was a fun test of workflow and it was also a fun opportunity to play with toon shaders in Blender's Evee.

Being chased forcing wake to jump He finds himself on the forest floor running for his life.